Wednesday, November 3, 2010

The Best Freshman Initiation Pranks

vol. 2


Playing the game is to put in our imagination and ability to also return the children.
The game helps children to grow while having fun, solve problems and address them in an independent and peaceful. It brings the ability to combine and process the data differently and the information you have or to be acquired.

E 'a tool for the development of memory and imagination. In short, the game is a natural process of growth and an important and essential transition from child to grow up.

Our job (parents, grandparents, babysitter, or anyone concerned with children) is to help them and support them in this mission. Unfortunately it often happens that we forget to be we were children, we do not have time to think about it overflowing with work and other problems. Precisely for this reason in doing this "collection of games" we decided not only to parents but to anyone who has the task of accompanying a child in his growth.

ONE, TWO, THREE .... . Click!


mirror reflection
We recommend that there is even an adult to direct the game.
children put in pairs, face to face, and form two rows.
At a given signal, one of the players begin to file motions, while the children the other row will have to imitate them as best they can mate as if it were a mirror.
is forbidden to laugh, you can only do so if the player who is imitated.
After about a minute or two, the children will change their role and continues the game.

want to entertain a baby crying? Here's the game right!
Point your finger in the middle of his forehead and say, "This is the square."
then touching first one eye and then the other: "This is the window, and this is her sister."
reached the mouth: "This is the door of the house."
not forget the nose! Ritornateci and shaking here and there: "And this is the bell that says," ring ring ".

The letter prohibited

One child says a sentence whatsoever, for example," My cat purrs, "and then" without letter G ".
The other children have the task of constructing a sentence that has the same meaning, but may not use the forbidden letter (which in this case is the letter G).
The player who manages to keep a sense of the initial sentence without using the letter prohibited.



Saltine
materials required for the game: so many sheets of paper and pens for the number of players, a clock for timing.
In this game the skill and speed are the main features, including knowledge in the sense of "knowing" is very important for a better result of their participation and then to reach a high score.
The boys choose the categories in which to meet and then randomly choose a letter of the alphabet.
At this point, you give away at the time (generally characterized by three minutes) and the players start to write all the words starting with that particular letter in the various categories.
The game ends with the expiry of the time.
This is a game that can be done in heats.
SCORING
10 points for every single answer (ie: my answer in that category, must be different from the answers of my opponents in the same category).
5 points for every answer that in a given category is equal to that of their opponents.
0 points for each category is empty.
The goal is to make more points than the opponents.



I see

To start the game mentally a child chooses an object that is visible and said aloud: "I see, I see."
The other players ask, "What do you see?" and he says: "One thing that begins with the letter ..." the initial object and says he has chosen.
At their turn, each child makes an application to try to find out what the chosen object. One can only answer "yes" or "no". After each
yes you can guess.
The first child that we can choose the next object.



A vessel full of ...
materials required for the game: a handkerchief, which must hold the capogioco. A
children and away will be the capogioco and throws the handkerchief in one of the players, saying for instance: "It 's got a vessel full of ..... begins with A, ends with S".
"PINEAPPLE" said the player. And he guessed. Of course you must choose names for things, persons, animals, which actually can be transported on a ship.
The ship can 'be full of soldiers, sheep, guns, diamonds, pear, can not' be borne Joseph, clouds, houses ....
If someone can not guess, to do penance, and whoever scored the most points wins the race.
The goal is to make more points of all players.

Find the money
What you need is a large coin.
The children sit on the ground, forming a circle.
One of them is put in the center and
another player is standing with a coin in the hand. The other children sat tend
hands together, while Who has the money he spends his hands between
other and without revealing it, drop the coin.
Once the money was placed, the gbambini closed fists and reportedly shut up, beat them three times on the ground, opening hands with palmirivolti above the floor.
The player has three options in the center to find out which hand the coin is, being guided by the noise it makes hitting the floor.

Discover the object
To play you need: a sheet of paper, scissors and small objects.
Make a hole about an inch in diameter at the center of a sheet of paper.
secretly by the children, put in an object, so that if they see only a small part through the hole.
It 'better to choose small items and begin to show less identifiable by the parties.
Players look at the hole and try to guess what the hidden object.
Every mistake opens a bit, to show a bit larger than the object hidden. Without repeating


Great game to play as when you are in the waiting room for the medical examination, or means, or in any other situation when the child gets bored while waiting
This game practice sight and memory.

It provides a turn and the first player to appoint an object that is visible. At its
turn, each child says it is seeing an object, but making sure that has not already been appointed.
After a few laps, it's hard to remember all the named objects, the first child who repeats one is eliminated.
You can play in only two (one adult and one child)

Sounds home
materials required for the game on a tape recorder and a tape recording. Rules for playing

The adult goes around the house and try to record a lot of noise, such as: the sound of the computer or television, the telephone and washing machine, or even more: the dishwasher and the Goblin. Practically everything you can recognize.
Once registered the sounds, the children must guess which derive objective!
guess who wins the most noise.

sock snake
materials required for the game: an old long sock, paper break; colored paper or colored adhesive, non-toxic glue.
Rules: Children Hanoi to provide a paper or card to break into many pieces. They can then fill the long sock giving the shape of the snake.
To decorate the front of the snake you can use stickers or pieces of colored paper.
Now you just have to give a name to your new friend.

Game of traffic lights
All the children line up.
The facilitator of the game, usually represented by an adult, may impose "green", "red" and "yellow".
In the case says the word "green", the children must move forward, if pronounced "red" will immobilize.
Then, if you say "yellow ..." followed by the name of an animal, children must move forward, imitating the gestures and the direction of that particular animal.

The wolf eats fruit

After establishing a small area (house) where the wolf can not access, we proceed to draw the child who will play the wolf.
Then each child will have to think fruit. The wolf knocking
to an imaginary door will say, Toc, Toc, Toc
Children: Who is it?
Wolf: I am the wolf eats fruit!
Children: What fruit do you want? The wolf
tell you the name of a fruit (eg apple)
If there is a child in the group who thought the apple, it starts running trying not to get caught, when appropriate, in order to escape the wolf will refuge in the house, and then the wolf will have to redo a new request, otherwise we will reverse the roles (the wolf becomes a fruit, it must be in the house with the others, and consequently the result becomes the new wolf who will start the new round) .

drawing shows
It takes a sheet of paper about eight inches, folding into three equal parts. In each folder is marked two small lines (closer to the upper, more distant in the bottom).
A child draws a head in the first piece of paper, making sure that the package matches the two lines of the fold, then fold the paper so that the head remains hidden, and the next player. These
draws a body so that the neck coincides with lines of life with upper and lower rows. The designer can have fun with his imagination.
The last player to draw the monster from the waist down. Once done, stretches the sheet and it shows the complete design. The

trap

How many fingers has a hand? 5. And two hands? 10. And ten hands? 100?!
Try it with your friends, almost all are wrong.

Game deduction
A player leaves the room in which it stands, while others choose to answer "yes" or "no" based on a particular item visible.
For example, say "yes" if you have your legs crossed and "no" if they are separated, or say "yes" if you watch or "no" if you have not.
The child was released back into the room with other players and start them some questions.
can ask any questions he wants, but other children will answer always "yes" or "no".
being very careful with answers that are given, the child will try to guess the key agreed, but only three opportunities available to him.


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